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Serious Games: Unlocking the Power of Play for Learning, Training, and Beyond

Jese Leos
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Published in Serious Games: Foundations Concepts And Practice
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In the realm of entertainment and education, the lines between gaming and learning are blurring as serious games emerge as a transformative force. Serious games, as their name suggests, are not solely designed for amusement but have a specific educational, training, or simulation purpose. They harness the engaging and interactive nature of gaming to foster knowledge acquisition, skill development, and behavioral change.

A serious game is a digital game expressly designed for a non-entertainment purpose. It combines entertainment elements, such as captivating graphics, interactive gameplay, and compelling storylines, with educational or training objectives. Unlike traditional educational software, serious games emphasize player engagement, immersion, and a sense of accomplishment.

The concept of serious games has its roots in military simulations and training exercises. In the 1950s, the United States Air Force developed flight simulators to provide realistic training for pilots. Over the decades, the use of serious games expanded to various domains, including healthcare, business, education, and public policy.

Serious Games: Foundations Concepts and Practice
Serious Games: Foundations, Concepts and Practice
by Martha Finley

4.1 out of 5

Language : English
File size : 10775 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 442 pages
Paperback : 383 pages
Item Weight : 1.26 pounds
Dimensions : 5.5 x 0.96 x 8.5 inches

The diversity of serious games is reflected in their wide-ranging applications. Some common types include:

  • Educational Games: Designed to teach specific subjects or skills, such as science, history, or language learning.
  • Training Games: Used to train individuals on job-related tasks, such as medical procedures or emergency response.
  • Simulation Games: Mimic real-world situations to provide realistic training experiences for professionals, such as pilots or firefighters.
  • Policy Games: Designed to engage stakeholders and decision-makers in complex policy issues, such as climate change or public health.

Effective serious games share several key elements:

  • Clear Learning Objectives: They identify specific educational or training goals that the game aims to achieve.
  • Engaging Gameplay: The game mechanics and user interface are carefully designed to capture players' attention and motivate them to continue playing.
  • Immersive Experience: Serious games often incorporate virtual environments or realistic scenarios to create an immersive learning experience.
  • Feedback and Assessment: The game provides feedback to players, enabling them to track their progress and identify areas for improvement.

Despite their potential benefits, serious games face some challenges in their development and implementation:

  • High Development Costs: Creating a high-quality serious game can be a time-consuming and expensive process.
  • Balancing Education and Entertainment: Striking the right balance between educational content and engaging gameplay is crucial for effective learning.
  • Player Acceptance: Users may be reluctant to engage with serious games if they perceive them as too educational or overly simplistic.

The versatility of serious games extends to a wide range of fields, including:

  • Education: Enhancing student learning across various subjects, from mathematics to social studies.
  • Training: Simulating real-world scenarios for training professionals in industries such as medicine, military, and law enforcement.
  • Healthcare: Facilitating patient education, rehabilitation, and compliance with treatment plans.
  • Policymaking: Involving stakeholders in complex policy discussions and exploring potential solutions.
  • Entertainment: Blending learning and entertainment for a more engaging and impactful experience.

Serious games have emerged as a powerful tool for learning, training, and promoting behavioral change. By leveraging the immersive and engaging nature of gaming, they offer a unique and effective way to acquire knowledge, develop skills, and prepare for real-world challenges. As technology continues to advance, the potential of serious games to transform education, training, and various other fields is limitless.

This comprehensive book provides a thorough exploration of the foundations, concepts, and practices of serious games. It covers the history, design, development, evaluation, and ethical implications of serious games. With contributions from leading experts in the field, this book is an essential resource for anyone interested in understanding and utilizing the transformative power of serious games.

Serious Games: Foundations Concepts and Practice
Serious Games: Foundations, Concepts and Practice
by Martha Finley

4.1 out of 5

Language : English
File size : 10775 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 442 pages
Paperback : 383 pages
Item Weight : 1.26 pounds
Dimensions : 5.5 x 0.96 x 8.5 inches
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The book was found!
Serious Games: Foundations Concepts and Practice
Serious Games: Foundations, Concepts and Practice
by Martha Finley

4.1 out of 5

Language : English
File size : 10775 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
Print length : 442 pages
Paperback : 383 pages
Item Weight : 1.26 pounds
Dimensions : 5.5 x 0.96 x 8.5 inches
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